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Penkura Download By Apunkagames





















































About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Download By Apunkagames pen kurangu peyar. pen kurangu in tamil. pengurangan in english. pen kurangi peyar. pen kurangu in tamil. pen kurangu tamil name. pen kural soga padal. pen kural soga padal. penkura review. pen kural songs. pen kurangu in tamil. pen kurangi peyar. bankura video game. penkura gameplay. penkura game. pen kurangu. penkura review. pen kurangu peyar. pen kurangu tamil name. pen kurangu tamil name. penkura steam. bankura video game. pen kural soga padal. penkura gameplay. pen kurangi peyar. penkura game. pen kural songs. bankura video game. pen kurangu. pen kural songs. pengurangan in english. pen kurangu. penkura review. penkura steam. pen kurangu peyar. penkura steam. pengurangan in english. penkura gameplay. penkura game I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you. Penkura Patch 0.1.1.3: Dev-Com.Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.3--------------------------------------------------------------BUG FIXES:- Trees spawn in the rocks.- Tunnels Type X and T didn't blend lights correctly.- Buildings didn't optimize lights and shadows if a player takes control of a bot.- Tunnels Type T and I Windowed didn't provide oxygen.- After taking over a bot, highlighted object name flickers on the screen.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Implementation of "LionsRoar" audio control system.- Buildings can now effect Ambient and Music.- Locations such as Caves can now effect Ambient and Music.- Playable Levels will now affect Ambient and Music based on time of the day.- Added Music for Cave Systems.- Added Day/Night Music to Karenos.- RTS mode activates "LionsRoar" to set proper music / ambient.- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.- Volume adjustments to large gates.- Graphical update to atmospheric colors and density.- Minor Graphical improvement to Ore Extractor.- Update to foliage render range.- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors. --------------------------------------------------------------. Penkura Patch 0.1.1.6: Dev-Com.Penkura patch 0.1.1.6 is one of the key patches that will allow us to greatly improve our game world. The moment we added new zones to the game increasing playable area by over 300 %, we started to notice problems with every AI-controlled system.Not only there were massive performance spikes but also most of the AI controlled being stopped working correctly. Now we are introducing completely new AI that will be able to self calculate area around itself depending not only on the player position but also by the current situation (adjusting accordingly).We are also testing a new way of AI communication which will be similar to a hive mind, one mind to rule them all which drastically increases performance. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.6--------------------------------------------------------------BUG FIXES:- Spawners didn't spawn Tier - 1 beings on the map because of the map size and inability to properly calculate world terrain. C.F.S (Crash Freez Shield) system disabled mobs to prevent background looping. - Tirix Fusion Power Plant manual reset station didn't print correct information when hovered on buttons and lever.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added the first version of self-adjusting AI to the project.- Changed AI calculation system from self-depending calculating system to a hive mind system dramatically improving performance on open world locations (One mind to rule them all).- AI will now detect other near AI and "borrow" their terrain calculation to safe CPU when calculating movement routs. - AI will now map area around itself depending on the player location rather than the entire map.- AI will spawn and despawn itself to improve performance depending on player position around the map and locations of closes spawn points.- AI will interact with the player and lose interested if certain conditions are met. - AI will adjust self-health and self-resistance depending on possessed being.- Player, Bot, and AI are on different trigger layers to make sure triggers activate only when needed.- Improvements to foliage render should prevent sudden popping of different level of details, unnatural specular (when no light source is located nearby) and re-rendering the same foliage twice (small performance boost).- New highlight and object classification system. Object registration is now over 400 % faster. (small performance boost).- Adjustments to highlight image effect.- Added Ambient sound to Power Storage when activated. - Changes to building classification. Building are now classified as (Main Structures),(Support Structures),(Defense Structures) and, (Misc).- Buildings in the RTS system are now displayed under new classification.--------------------------------------------------------------. Penkura Patch 0.1.2: Dev-Com.After over a month we are finally able to release Penkura patch 0.1.2. It's a massive push forward in project stability, performance and most of all feature implementation. While moving to a new engine version we used the opportunity to go back to all of our scripts, animations, materials and 3d models. Players should see a performance boost, their save/load time decreases, much fewer hitches and most of all, their older saves should be able to adjust them selfs to the new game version without much of a problem. Besides adjustments, of over 70 % of the in-game code, two systems were written from the ground up, in-game 3d visual interfaces (all the screens on computers, door controls, biomatter and so on) and mission system. Each in-game screen from now on will know what creates them and adjust their engine usages accordingly to make sure they take as little from the CPU as possible, while still updating all the necessary data in the background. This change should increase overall performance and project stability by preventing useless data from being stored in memory. Missions system required a massive update, thanks to changes made to preload systems and in-game situation adjustments, we are finally able to not only update already implemented mission but add new without the need for the player to restart the game each "content patch".The same concept of adjusting older saves to prevent players from restarting their entire game was implemented to over 41 background functions, systems and prerendered data (such as new items locations, building systems and of course new missions).Thanks to all of those changes and implementation of new corruption prevention systems we are finally able to work fully on much-needed content patches. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.2--------------------------------------------------------------BUG FIXES:- Hydrogel Purificator is not presented correctly while building by C.A.T.- Default Unreal Icon was set in place of Penkura.icon in task manager and toolbar.- Unreal Icon appears on the Game Window with an incorrect name.- Penkura is shown as UE4Game in the Windows Task Manager.- RTS Arrow Connectors spawn inside buildings and already used connectors.- Stimpaks hover in the air if dropped from the backpack.- Load system won't remove Editor placed buildings from the game.- Save system won't add editor created content to new versions of the game if loaded from the older game version.- Missions log didn't save entire missions description on mission update, showcasing only the current point of the objective rather than all of them.- Tirix Fusion Power Plant provides energy even when it's turn off.- Tirix Fusion Power Plant emergency shut down didn't reset its animation.- Tirix Fusion Power Plant ambient sound plays even after being shut down.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- 59 animations of doors, tramps, player, buildings, etc. are adjusted for project transfer to new engine version.- Clean up of 31 background calculation scripts (increase in performance by an average of 6%)- Elimination of 132 empty ticks working in the background (minor performance boost)- Project engine update to a newer version.- Each screen showcasing building status is now refreshed only when the player is in the observation distance, rather than each frame. (small performance boost)- MMC screen will refresh its information when the player is directly interacting with the machine or machine is in the process of item creation, rather than each frame (small performance boost)- CCC screen will refresh only when a player is directly effecting RTS, BOT or Command Center status, rather than each frame. (small performance boost)- All construction in the game calculates their Z position by the Z position of nearest "Command Center" rather than per construction. (lowers preload calculation)- Small static object connected to each construction is now merge with the main building layer lowering objects to load. (small performance boost).- Ore Extractor sound lowered by 20% and increase its range by 10%.- Beacon sound lowered by 10%.- Minor graphical improvement to Hydrogel Purificator.- Save/Load system updated to remove buildings placed by developers if the player removes them by destroying them or dematerializing them.- RTS Arrow Connector System is written from the ground up with the use of a new tracing system.- RTS system will now provide energy and oxygen to all buildings in an asynchronous manner which reduces hitches on massive player basses.- RTS building snap system now calculates its position based on the building entrance/exit rather than building offset. (fix for small offset errors while placing buildings).- Significantly reduce RTS system calls and triggers when the game starts by an average of 70% (reducing the chance for any error and speeding upload).- RTS Arrow Connectors are now created based on RTS requirements rather than buildings. (reducing the number of unneeded objects in the game)- Buildings support legs calculate their position and offset based on the entire base position relative to their Z offset from the terrain before they are spawned in the game by the RTS system. (fix for performance hitch while placing a building).- Added object clustering system, merging distance object into a single mesh. (boost to a performance by up to 8% depending on the number of objects on the screen)- On load landscape, the foliage will now automatically disappear in and around buildings rather than slowly disintegrate as if the building was just placed by the player.- Atmo. Airlocks spawned by buildings (not directly by the players) will also disintegrate landscape foliage.- Lowers the amount of "game start" calculations made by each base from 52 to 9 dramatically lowering its CPU usage in the first few ms. (speeds up the game load and removes hitch at the start of the game from the base site)- Buildings and bots will now have pre-set base affiliation rather than on game start c.- Minor improvement to save/load system background calculation. (game load speed increase by around 10 %)- Computer controls for Doors and holographic pointers are now calculated per player effect, not in the game per tick manner. (small performance boost)- Added levels of details to:| Gemini Main Temple|| Gemini Secondary Temple|| Gemini Cave System|| 7 sections of tramp tunnel|| All Gemini boxes, barrels and other containers|| Gemini Generators|| Gemini Underground base objects|| Gemini main base|| Gemini Lamps|| Gemini Tramp|| Gemini Tunnels and Registration Office|| Gemini furnitures || Gemini NPCs|| Gemini Tramp elevator|| Hydrogel Purificator- Minor improvements to Gemini Lights.- Minor improvements to Gemini Occlusion system.- Improvements to Atmo. Airlock Level of details (lights won't disappear at a short range)- Save files are now tagged by the game randomly generated seed in preparation for any randomly generated systems in the future. (old save files before the change will adjust themselves automatically to new game version)- Asynchronous load system will now load objects between 30 to 50 % faster. (depending on the save size)- Save and Load system will now recognize editor (non-player) placed objects, systems, scripts, animations, and sound. - Save system is now able to save and load scripts created by other scripts for gameplay purposes (for example randomly generated items in randomly generated storages with randomly generated effects)- Improvements to Save/Load version conversion system (old saves will now much more smoothly adjust them selfs to a new updated version of the game, lowering need for new save files only to critical patch changes)- Project clean up (reduction in game size)- Audio volume adjustments for minor sound effects.- Added "Lock" function to containers (at the moment nonplayer controlled). If the container is locked, a message will appear on player text board and sound effect will be triggered.- Added randomly generated loot system to containers, and building containers.- Added "player interaction" check for all storages, containers, backpacks, and machines that use storage system to prevent the game from recalculating their content after every load/save/new game.- Dark Matter Cola texture improvemenet.- Mission log is now able to update already updated part of the mission if the criteria of the missions changes, by the player or the background system.- Mission log will now update entire descriptions and all pointers in the background if the player closed mission log with the mission already selected.- Mission log will now print description and pointers only when player directly selects the mission (prevents minor hitches on mission update)- Mission log doesn't have to be manually refreshed if the mission is updated while players are already interacting with. Penkura Patch 0.1.0.9.2: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.9.2--------------------------------------------------------------FIXED BUGS:- Conversation with Sara didn't save properly.--------------------------------------------------------------IMPROVEMENTS:- Input Controls are rewritten from the ground up.- You can now use arrow keys in Input controls.- The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd)- In game, tutorials will now know your inputs and adjust text according. - Turn On/Off Motion Blur is added to the Video Options.- Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.- Project clean up (slight performance increase) - Graphical Update to Main Menu--------------------------------------------------------------. Penkura Patch 0.1.0.1: Penkura patch 0.1.0.1 will be available soon on steam.--------------------------------------------------------------BUGS:- Neurocore won't get triggered each time you enter the base.- C.A.T losses focus if more than two buildings are requested to be created. - Game loads last save on New Game.- Small dialog fixes.--------------------------------------------------------------IMPROVEMENTS:- Performance boost by about 2 % by clearing assets and unused shaders found in the first and secondary level. (Game should be smaller by around 100 MB)- Added Continue Button.- Small stability update to Save / Load System--------------------------------------------------------------. Penkura Patch 0.1.1.2: Dev-Com.Patch 0.1.1.2 introduces a new way of calculating light and shadows in Penkura, increasing optimization to allow players with weaker machines to get a little bit more performance, without affecting in any way overall visual aspect of the game.Besides minor changes to damage calculation and graphical improvements to Medbay, we added a new buildable structure to the game and a massive update to the "Ancients". New content added to the "Ancients" is a preparation for missions, new items and new gameplay elements that will be soon added to the game not only increasing the depth of the game but extending overall storyline waiting to be uncovered by the player.Please keep in mind that we are still changing and improving our save system, to make sure it won't require reset whenever the content patch is added to the project. Till than saves have a risk of being corrupted. (we are hoping of dealing with these issues before patch 0.1.2)And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2--------------------------------------------------------------BUG FIXES:- Medbay didn't provide oxygen to the player if spawned in the corners of the room.- Power plant didn't spawn correctly object after creation.- Power plant didn't dematerialize itself properly leaving some of the items floating in the air.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- RTS system now understands that some buildings should not be destroyed.- UI improvements to RTS system (on building select)- Penner-07 now fires a projectile that calculates their own damage, speed, range and penetration power based on the triggering function effect. (Bullet knows what they are based on what shoot them out, fixing all issues with damage, range, speed, and armor effects)- Bot calculates its state on each change rather than on each call (fix for bot not having an effect when shooting at)- New content added to the "Ancients"- Audio Balance to footsteps.- Graphical Improvements to Medbay- Graphical Improvements to Lazarus Bed- Added Animation, Sound Effect and Light Effect on Open/Close Lazarus Bed- Graphical Improvements to Rejuvenator Bed- Improvements to object camera rendering relation (minor performance improvement)- Every shadow from lights in every build-able building was programmed to change its quality base on distance from the player (performance boost)- Lights from every door were unable to check for player location after the first trigger, resulting in them always casting shadows. (minor performance boost)- Building - Hydrogel Facility (Hydrogel Purificator)- New Building Blueprint Added (Hydrogel Purificator)- Minor Improvements to RTS UI. (Long names go beyond text box)--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption (Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes). And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- Test fix for player passing through the tramp wall when standing still.- Falling through the elevator floor on weaker machines.- Can't jump after exiting the tramp in the introduction level.- Sun slightly shakes when moving on weaker machines. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).- Object optimization in the introduction level (minor performance boost).- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).- Collision update to all caves.- Minor changes to how the position of the Sun is calculated.--------------------------------------------------------------

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